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3d-fraktal.readme
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Short: Animated 3D-fractal using OpenGL
Uploader: walternn@rupert.informatik.uni-stuttgart.de (Norman Walter)
Type: dev/src
Autor: walternn@rupert.informatik.uni-stuttgart.de (Norman Walter)
Requires: C Compiler (e.g. gcc), StormMesa
Animated 3D-fractal using OpenGL.
Tutorial source showing:
- recursive programming
- "divide and conquer" methods
- double buffering
- animation
- lighting
- usage of display lists
- glut menus
OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
The executable included in this archive require 68030 cpu and 68881 fpu or better.
A 68060 or PowerPC CPU and a fast 3D-accelerator is strongly recommended.
The source is highly portable.
It shold work with all major (ANSI)C-compilers and operating systems.
Testet on Amiga 4000/30 with CyberVision64/3D,
AmigaOS 3.5, CyberGraphX 3, Warp3D 3.
Literature:
Brian W. Kernighan, Dennis M. Ritchie:
The C Programming Language
Andrew Koenig:
C Traps and Pitfalls
Robert Sedgewick:
Algorithms in C
Mason Woo, Jackie Neider, Tom David, Dave Shriner, Tom Davis:
OpenGL 1.2 Programming Guide
Renate Kempf and Chris Frazier:
OpenGL Reference Manual
Mark Kilgar:
The OpenGL Utility Toolkit (GLUT) Programming Interface API
World Wide Web:
http://www.norman-interactive.com (my Homepage)
http://www.informatik.uni-stuttgart.de (University Stuttgart, Dept. of Computer Science)
http://www.ninemoons.com (GeekGadgets)
http://www.haage-partner.com (Haage & Partner Homepage)
http://www.sgi.com (Silicon Graphics - Inventor of OpenGL)
http://www.OpenGL.org (OpenGL Homepage)